DARK
2EM:P Meowmine
ATK:
800
DEF:
0
View:
4750
If a Link Monster is on the field or in either GY, you can Special Summon this card (from your hand). You can only Special Summon "EM:P Meowmine" once per turn this way. If a Link-2 monster you control is sent to the GY or banished face-up (except during the Damage Step): You can banish this card from your GY (if it was there when the monster was sent or banished) or hand (even if not), then target 1 card your opponent controls; return it to the hand. You can only use this effect of "EM:P Meowmine" once per turn.
EM:P Meowmine — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 56 · Meta: provisional
- Primary role: Extender · Secondary: Hand trap
Why it scores here
EM:P Meowmine is a Level 2 800-ATK body that can be Special Summoned from hand only while a Link monster is on the field or in either graveyard, and its second effect banishes itself from hand or graveyard to return one opponent card to hand when a Link-2 monster you control goes to the GY or is banished. Its score comes from reliable access to a Level 2 material body and a soft bounce, not from its 800 ATK. The card produces no card advantage and no recorded combo conversion, so those axes stay low to moderate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Hand Special Summon needs a Link monster on field or in either GY, a common condition in this format; no searcher or combo starts are recorded (inferred). |
| Combo & Conversion | 35 | Text gives one body plus an optional bounce, and combos_evidence has zero boards, so conversion is text-only inference (inferred). |
| Resource Economy | 45 | Hand Summon is free and the bounce is tempo rather than card advantage; banishing itself as a cost is a small loss (verified). |
| Effect & Interaction | 45 | Bounces one opponent card, but only after a Link-2 monster goes to the GY or is banished, once per turn (verified). |
| Material Utility | 60 | Level 2 DARK Cyberse body remains a monster when its effects are negated, so it still works as material (inferred). |
| Resilience & Flexibility | 60 | Works from hand and GY and can activate from hand, giving multi-zone access; the bounce still needs a Link-2 trigger (inferred). |
| Deck-Building Efficiency | 65 | Single-copy main-deck card with no garnet or lock; 400 of 400 sampled decks run it at 1.11 copies on average (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Hand trap. Intrinsic ≈ 54, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 2 body is a clean material and survives negation
- Hand Special Summon adds a body without a searcher
- Cheap to run: one copy, no garnet, splashable
Weaknesses
- Hand Summon needs a Link monster on field or in GY
- Bounce only fires on a Link-2 leaving the field
- Only one card returned per trigger, and the body is 800 ATK
Counters / choke points
- Negating or banishing the Link monster that enables the hand Summon
- Opponent interaction that removes the Link-2 before the bounce can resolve
Best use
Link-enabled hand body and Link-2 response bounce. Decks: Code Talker, Evil Twin, Spright, Maliss. Suggested copies: 1.
Evidence & gaps
- Verified: Hand Special Summon needs a Link monster on field or in either GY, once per turn; Bounce effect needs a Link-2 you control sent to GY or banished face-up, banish cost from GY or hand, once per turn; Single copy per deck on average 1.11 across the 400-deck sample
- Observed: Top partner Ash Blossom & Joyous Spring appears in 96.2 percent of sampled decks; Code Talker usage_statistics shows 100 percent inclusion at 1 typical copy; Sampled decks span 52 archetypes
- Inferred: Level 2 body is a usable Rank 2 Xyz and Level 2 material; Access depends on Link presence and is reasonable in current Link-heavy formats; Bounce acts as a soft response rather than a removal
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) decks sample is filtered to decks already containing the card, so 400 of 400 running it is not an inclusion rate






